Adding Text to Images with C# .Net Bitmap objects

This article will show you some examples of how to add text to images with C# .Net Bitmap objects. This works for jpg, png, bitmap, and other image format types.

Procedure Overview:

  1. Create a Bitmap object with your source image.
  2. Create a RectangleF object around your source image.
  3. Create a Graphics object using your source Bitmap object
  4. Set several configuration values on your Graphics object that make the text look better in most cases.
  5. Draw your text string to the rectangle with all of the specified settings.
  6. Flush the changes and save your final output.

Here’s some example code that implements the above procedure:

// Load the original image. Can be jpg, png, bmp, etc...
Bitmap bmp = new Bitmap("myImage.jpg");
// Create a rectangle for the entire bitmap
RectangleF rectf = new RectangleF(0, 0, bmp.Width, bmp.Height);
// Create graphic object that will draw onto the bitmap
Graphics g = Graphics.FromImage(bmp);
// ------------------------------------------
// Ensure the best possible quality rendering
// ------------------------------------------
// The smoothing mode specifies whether lines, curves, and the edges of filled areas use smoothing (also called antialiasing). One exception is that path gradient brushes do not obey the smoothing mode. Areas filled using a PathGradientBrush are rendered the same way (aliased) regardless of the SmoothingMode property.
g.SmoothingMode = SmoothingMode.AntiAlias;
// The interpolation mode determines how intermediate values between two endpoints are calculated.
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
// Use this property to specify either higher quality, slower rendering, or lower quality, faster rendering of the contents of this Graphics object.
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
// This one is important
g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
// Create string formatting options (used for alignment)
StringFormat format = new StringFormat()
    Alignment = StringAlignment.Center,
    LineAlignment = StringAlignment.Center
// Draw the text onto the image
g.DrawString("Visit", new Font("Tahoma",8), Brushes.Black, rectf, format);
// Flush all graphics changes to the bitmap
// Now save or use the bitmap
image.Image = bmp;

The following are common items you may want to customize: Fonts, Size, Color, Text Position, etc…

If you want to change your font type or font size, edit the values you set in this part of the code:

new Font("Tahoma",14)

If you want the text to be Yellow, change the 




If you want the text to be in the bottom right corner, change the Alignment values in the StringFormat object.

StringFormat format = new StringFormat()
Alignment = StringAlignment.Far,
LineAlignment = StringAlignment.Far

Finally, if you want to change the Text drawn on to the image, change the first argument passed to g.DrawString from Visit to whatever you’d like it to say.

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